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Hypothetical Visualisation

Hypothetical Visualisation

Graphic DesignVisual Research

A speculative study of human life on Mars, inspired by antenna geometry.

Hypothetical Visualisation is a speculative design project imagining the visual culture of a future Mars settlement. Starting from antenna geometry, the project developed a set of artefacts — miniature buildings, a settlement flag, signage, and everyday product concepts — to explore how design might construct a sense of belonging away from Earth.

Role
Visual System · Artefact Design
Category
Graphic Design
Context
Goldsmiths, University of London
Year
2023
Tools
Adobe Creative Suite
Credits
Goldsmiths, University of London

Speculative Premise

The project began with antenna structures as a visual starting point. Their upward-facing geometry suggested communication, distance, and the desire to reach elsewhere. From this reference, I imagined how a future Mars settlement might develop its own architecture, symbols, and everyday objects.

Hypothetical Visualisation 1
Hypothetical Visualisation 2
Hypothetical Visualisation 3

Visual Research

The visual research drew from antenna design, archival settlement imagery, and modernist propaganda graphics. These references were used critically to examine how new societies create symbols, myths, and public visual language.

Hypothetical Visualisation 4
Hypothetical Visualisation 5
Hypothetical Visualisation 6

Artefact Production

I produced a set of speculative artefacts, including laser-cut miniature buildings, a representative settlement flag, public signage, and product concepts such as atmosphere-adapted earphones and meal-replacement pills. The objects were weathered with paint and clay to suggest age, use, and settlement over time.

Hypothetical Visualisation 7
Hypothetical Visualisation 8
Hypothetical Visualisation 9
Hypothetical Visualisation 10

Speculative Outcome

Together, the artefacts form a visual system for a fictional civilisation. The project is not a prediction of life on Mars, but a study of how design could be used to create identity, routine, and belonging in an unfamiliar environment.

Hypothetical Visualisation 11
Hypothetical Visualisation 12

LET'S CREATESOMETHINGGREAT.

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